Deutsche Fassung

EULA

WRECKHOLM – End User License Agreement (EULA)

Version 1.0 · as of 1 November 2026

This is a translation. The German version is binding (section 8(5)).

1. The parties and other terms

(1) These terms apply between you and Yuosif Al Sadeik, trading under the business name “LAHARTHRUM STUDIOS” (a sole proprietorship in Germany; “we”), the developer of WRECKHOLM. They govern how you may use WRECKHOLM.

(2) You obtain WRECKHOLM and in-game content through Steam; the seller is Valve. Purchase, price, payment, withdrawal, refunds and your Steam account are governed by your agreement with Valve (the Steam Subscriber Agreement) and by the law. This EULA supplements the Steam Subscriber Agreement as game-specific additional terms (“Subscription Terms” as the Steam Subscriber Agreement uses the term).

(3) Your statutory rights as a consumer remain unaffected, in particular your rights against Valve as the seller for defects and for updates of digital products (sections 327 et seq. of the German Civil Code, BGB).

2. Your licence

(1) We grant you the non-exclusive, non-transferable right, unlimited in time, to use WRECKHOLM, including our updates, through Steam for private, non-commercial purposes. The licence is tied to your Steam account. Where Steam allows further use, for example through “Steam Families”, that use is also permitted under this EULA; its conditions are governed by Steam's terms.

(2) As an exception to paragraph 1, you may record and stream your gameplay and publish videos and images of it, including for income (e.g. on YouTube or Twitch). This does not cover files extracted from the game (section 3(1)(a)). Works under open licences are governed by those licences (section 3(3)): if a work under CC BY 4.0 can be seen or heard in your video, such as the music by Armazi Sounds, that licence requires attribution, for example in the video description: “Music: ‘Into the Fray’ and ‘Corrupted Warfare’ by Armazi Sounds, CC BY 4.0 (creativecommons.org/licenses/by/4.0), modified”. This permission covers only our rights and those of our licensors, not the rights of other players, such as rights in their voice in voice chat.

(3) All rights we do not expressly grant to you remain with us or our licensors. Section 3(2) and (3) remain unaffected.

3. What is not allowed, and what always stays allowed

(1) WRECKHOLM contains Epic Games' Unreal® Engine and software and content from other licensors. These include models, textures, animations and sounds licensed through Fab, Quixel Megascans and MetaHuman content, and software from Microsoft, NVIDIA and Valve. You may use these parts, and our own content, only as an inseparable part of the game. In particular, you may not:

  1. a) extract files, models, textures, sounds, music or program code from the game, or use, share or sell them outside the game;
  2. b) put parts of the game or of the Unreal Engine into your own products, services or projects;
  3. c) decompile, disassemble or otherwise reverse engineer the game;
  4. d) remove or alter copyright, trademark or licence notices;
  5. e) put content of the game, or recordings of it, into datasets for AI systems, or use them to train, test or develop AI systems, including as input to an AI system that trains on its inputs. To that extent we reserve text and data mining under section 44b of the German Copyright Act (UrhG).

(2) Anything the law allows you despite a different agreement always remains allowed. This includes above all: a backup copy (section 69d(2) UrhG); observing, studying and testing the program (section 69d(3) UrhG); decompiling to the extent that it is indispensable under section 69e UrhG to achieve interoperability; uses for teaching and scientific research under sections 60a to 60f UrhG, for the program code subject to section 69d UrhG.

(3) Content and software listed in the file THIRD-PARTY-NOTICES.txt under an open licence or as public domain are excluded from paragraph 1. Only their own licence applies to them, including in the form we modified; paragraph 1 does not restrict your rights under it. They include:

  • the works under Creative Commons Attribution 4.0 International (CC BY 4.0, creativecommons.org/licenses/by/4.0): “Portal Travel” by FenixFX, “Scary Door + Skull Padlock” by Tessermind, “Water Materials” by tharlevfx, “Bed” by Patty, and “Into the Fray” and “Corrupted Warfare” by Armazi Sounds;
  • the fonts under the SIL Open Font License 1.1 and the Apache License 2.0;
  • the open-source software listed there.

Creators, sources, changes and licence notices are in THIRD-PARTY-NOTICES.txt in the game folder and at laharthrum.com/credits.

4. Online play

(1) WRECKHOLM is played online through Steam; you need a Steam account and an internet connection. One player opens the session (the host), even when playing alone. We run no servers of our own. The game cannot be saved. When the host leaves the session, it ends for everyone.

(2) Online play, lobbies and voice chat use Steam services and are available only as long as Valve offers those services; we have no influence on this. Section 1(3) remains unaffected.

(3) Conduct: treat other players with respect. The following are prohibited:

  • harassment, insults, threats, incitement to hatred or violence and other unlawful statements, including in voice chat;
  • in sessions with other players: programs or changes to the game, game data or network traffic that give you an unfair advantage or disrupt other players' game (e.g. cheats or bots);
  • deliberately exploiting bugs to harm other players.

In your relationship with Valve, the Steam Online Conduct rules also apply (store.steampowered.com/online_conduct).

(4) In public lobbies you play with strangers. The host can remove players from the lobby before the game starts. Under SETTINGS › AUDIO › “Voice Mode” you set your own microphone to “Push to Talk”, “Open Mic” or “Mute”. We do not moderate voice chat and cannot ban players. You can report a player to Valve through their Steam profile.

5. Cosmetic items for purchase

Where we offer items for purchase through Steam in the game, the following applies:

(1) They change only the appearance and give no gameplay advantage.

(2) The seller is Valve. You buy the item through Steam (Steam Inventory). Price, payment, withdrawal, refunds, trading and transfer are governed by your agreement with Valve, the information shown at purchase and the law.

(3) We will not remove a purchased item or change its appearance to your disadvantage, unless we are legally obliged to do so, for example by a court decision based on third-party rights. Your statutory rights remain unaffected.

6. Privacy

Our privacy notice explains which personal data are processed when you play (e.g. Steam name and Steam ID in lobbies, voice chat). You can read it in the game (menu “Privacy Policy”) and at laharthrum.com/privacy. This EULA does not govern data protection.

7. Liability

(1) Epic Games, Inc. and Epic Games Commerce GmbH (“Epic”) are not parties to this agreement. Epic makes no representations, warranties or conditions, nor any guarantees or other commitments, to you regarding the Unreal Engine or the content Epic licenses, and has no liabilities to you for them. The same applies to the other licensors named in section 3(1) with regard to their software and content. This does not apply to liability for intent or gross negligence, for damage from injury to life, body or health, or under the German Product Liability Act. Epic and the other licensors may rely on this paragraph directly.

(2) We ourselves are liable without limitation:

  • for intent, fraud and gross negligence;
  • for damage from injury to life, body or health;
  • under the German Product Liability Act;
  • where we have given a guarantee.

(3) For slight negligence we are liable only if we breach an obligation whose fulfilment makes the proper performance of this agreement possible in the first place and on whose fulfilment you may regularly rely. In that case our liability is limited to the damage that is typical for this kind of agreement and was foreseeable when it was concluded. Otherwise we are not liable for slight negligence.

(4) Paragraphs 2 and 3 also apply to the people we use to perform our obligations.

8. Law, courts, changes, language

(1) German law applies. If you are a consumer whose habitual residence is in another country, you also keep the protection of the mandatory provisions of that country's law (Article 6(2) Rome I Regulation).

(2) We agree on neither a place of jurisdiction nor arbitration; the courts competent under the law have jurisdiction. We are neither obliged nor willing to take part in dispute resolution proceedings before a consumer arbitration board.

(3) If we change this EULA, the new version applies to you only if you expressly agree to it; the game asks you when you next start it. If you do not agree, you cannot continue to use the game; for the time before, the previous version continues to apply.

(4) If a provision is invalid or has not become part of the agreement, the rest of the agreement remains valid. The statutory rules take that provision's place (section 306 BGB).

(5) This EULA exists in German and English, and in the game as translations into Arabic, Chinese (simplified and traditional), French, Japanese, Korean, Polish, Portuguese (Brazil), Russian and Spanish. If they differ, the German version prevails.

9. Contact

LAHARTHRUM STUDIOS · Yuosif Al Sadeik · Kammerhofweg 4, 64560 Riedstadt, Germany · contact@laharthrum.com
Legal notice (Impressum): laharthrum.com/impressum